Roleplaying Game

Humanity has gone feral. After civilization's end, villages, bands and tribes thrive in a more-than-human world defined by bonds of kinship. They enjoy the abundance of a paradise that they have helped create, a gift from their ancestors who rescued it from the brink of annihilation. Each generation leaves its mark, creating the world that their children dwell in. For the people of the Fifth World, the gift of life calls for more than simply passing on the world unblemished. They must prove their worthiness to the other-than-human communities who sustain their lives, by making the land they dwell in a better place.
What do you mean by a Roleplaying Game?
Tabletop roleplaying games exist in an ill-defined space somewhere between board games and improvised theater. Some games tend to lean more towards one side or the other, but all will have elements you might recognize from board games (like dice, cards, or points), and all will ask you to take on the role of a character in a story. This game tends to lean towards the side of improvised theater. These rules exist to help you and your friends discover the story of a feral family dwelling in the land where you live. To do so, you will play the members of that family. In long-running games where you will meet with your friends week after week to continue the story, you'll see generations of this family grow up, live their lives, grow old, and die.
Thanks for Playtesting!
We don't consider this game done yet, but we want to start getting feedback on it, so we've released it to the public as a playtest. If you decide to give it a try, we'd love to hear how it went for you. Please let us know on the roleplaying game forum. Thank you!

- Printer-friendly version
- Log in to post comments